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Factorio train blueprints
Factorio train blueprints








factorio train blueprints
  1. FACTORIO TRAIN BLUEPRINTS MOD
  2. FACTORIO TRAIN BLUEPRINTS UPGRADE

FACTORIO TRAIN BLUEPRINTS UPGRADE

So the fix was, to make sure that the upgrade planner always upgrades connected underground belts in pairs if possible: When it happened few times in a row, it was quite annoying. This was usually discovered half an hour later when I was investigating the reason of some part of factory not producing. With the naive approach of just upgrading entities that are selected, it happened quite a lot, that I upgraded some belt area, but I didn't notice, that some of the underground belts have only one side marked for upgrade, so the belts get disconnected when the upgrade is executed: The first problem was, with underground belts.

FACTORIO TRAIN BLUEPRINTS MOD

Especially since the mod already solves most of these issues, we have to at least be as good as the mod. When we showed it, the upgrade planner was Prototype ready, but playtesting uncovered various kind of missing tweaks, and as always the real usability is in the details. The last tweak I'm considering is to allow blueprints to contain the fuel insertion info similar to how they contain the module insertion info for assembling machines now. Once I build the blueprint, I just rename the " Mine X" to whatever I want (" Mine 12" for example), and the train schedules are updated as well, so I'm almost ready to go. The stop will be called " Mine X".īoth of the trains in the blueprint will have the " Mine X" -> " Smelting" schedule setup. I create a blueprint of mine train station. With little-bit of improvisation, I can optimize the mine building a lot in the late game. The small touch here is, that the blueprint also contains the schedule. In this case, all the parts of need to have rails to support it, this is mainly needed as without rails, there is no rail grid forced, so we should make sure, the train ghost won't be created in some wrong position. If I remove the rails from the blueprint, I get a second type of rail blueprint. Webm/Mp4 playback not supported on your device. The train ghost will simply stay there and won't be buildable until rails are placed under it in a way so it can be placed. For the sake of simplicity, we decided that once there is any rail in the blueprint, the train in it will be always buildable (as a ghost obviously), even if there are not rails to support the train at the moment. The first condition was, that trains are only selected when you explicitly allow it in the checkbox, so they don't get in your way when building rail setups.Ĭhecking the button allows the train that was there to be put into the blueprint (similar to the way tiles work). So I decided that we should extend blueprints to work with trains as well. Especially when you start making a lot of mining outposts, artillery/supply trains with filtered cargo wagon slots etc. Building trains again and again might be a daunting task.










Factorio train blueprints